I have a single path as mesh and after i've converted it into a path there are some vertices going in the wrong direction
For example at the top right and at the bottom int the middle there is also some weird things going on as seen in the lower picture.
If I then apply a bevel object it looks a bit weird as you can tell.
Is there a way that all vertices have the same direction?
Here you can download the file
Please don't mind the Audi R8 and the german names of the layers ;)