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This is likely something very stupid or a tickbox that I have overlooked.

I'm running Blender 2.69, and have been successfully rendering output to my c:\tmp folder at home.

Came into work today to the same version of Blender on my work laptop, and loaded up project. Everything looks fine, renders fine, but I'm not getting any output in my c:\tmp folder?

Please put me out of my misery, I want to show off some stuff to my colleagues.

--EDIT-- This is a still image (for now) And I am looking at C:\tmp

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2  
Are you trying to render an animation or a still image? –  CharlesL Feb 4 at 23:46
1  
Your File Explorer window shows 'Windows...tmp', are you sure you are looking in the right place? There should be a folder called tmp in the root of C:\ drive. –  Mike Pan Feb 5 at 0:03
    
If any of the answers presented helped you, please remember to upvote them and mark one as Accepted. –  Keavon Feb 5 at 1:37
    
@Keavon, understood. Ive been on SE for awhile, just a noob here :) –  Simon Feb 5 at 2:08
    
No problem. Welcome to Blender.SE :) –  Keavon Feb 5 at 2:12

2 Answers 2

up vote 9 down vote accepted

As an extension of Keavon's answer, Blender does not write still renders to the hard drive by default in the GUI. Command line renders are written to the hard drive automatically, and there is an addon which adds this functionality in the GUI. (see this post).

There are a few ways to work around this:

  • Render a one frame animation as in Keavon's answer.

  • Save the image manually from the UV/Image editor after the render is complete (press F3 with the cursor in the image editor, or select the option from the header):

    enter image description here

    You will be taken to the File Browser with options to set the format and location of the saved image:

    enter image description here

  • Render by running bpy.ops.render.render(write_still=True) in the Python Console. The render will be written to the output path.

  • Use a File Output node as mentioned by Matt:

    enter image description here

    This will create a file /tmp/test.png. Note that the File output node has format and output path settings in the Properties region (N) which are separate from the scene settings.

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That's a nice tip, too. Thanks. –  Keavon Feb 5 at 1:35
    
There is also a contrib addon that will autosave still renders - wiki page –  sambler Feb 5 at 5:27
    
@sambler I already mentioned it (though I forgot the link). Thanks :) –  gandalf3 Feb 5 at 6:48
    
Will adding a file output node also solve this problem, or do you still have to manually save a single frame render? –  Matt Feb 5 at 15:31
    
@Matt Good point. Yes, a file output will autosave still renders. –  gandalf3 Feb 5 at 20:08

It sounds like you're rendering a preview, not the image.

If you already rendered your image, push F3 to save it as originally suggested in Gandalf's answer.

However, if you want to render it and get a file without having to touch it later, follow these steps:

I suggest you first set your output directory to your desktop or another non-temporary place:

Output directory

To start,
Set your animation length to 1 frame long, like this:

Animation Length

Now make sure you have the proper image file output format selected, like PNG:

PNG file format

Now hit CtrlF12 to render the "animation" (which is actually the one frame) or click Render > Render Animation:

Render Animation

After your single frame finishes rendering, you will have the image on your desktop or wherever you set the output.

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Thanks - Render animation does work. But, really, I just want to render single images. –  Simon Feb 5 at 1:08
1  
@Simon You can save the still manually with F3, see my answer. –  gandalf3 Feb 5 at 1:16

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