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Is there any way that you can look at the inside of a cube and edit it from the inside? If so is there a way to see textured faces on the inside of a cube so they aren't transparent?

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2 Answers 2

up vote 4 down vote accepted

When you move the camera inside the cube you can't see the textures because they are hidden if the faces normal (cyan lines starting in the middle of each face) points outward.

In edit-mode you can toggle (with all faces selected ) the normals inside out with the Flip-Directions command.

For the images the top face if the cube was hidden H and display of normals activated in the properties panel:

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Thank you so much you actually answered me perfectly and taught me another trick in the process. The trick you taught me I was actually going to do in another question. Thanks! –  Pixels_ Nov 13 '13 at 20:27
    
@GarrettLozano Glad I could help –  stacker Nov 13 '13 at 20:29
    
Is there anyway I could show both sides of the cube at once? How do you unhide hidden sides? –  Pixels_ Nov 14 '13 at 0:52
    
<kbd>Alt-H </kbd> unhides –  stacker Nov 14 '13 at 5:29

Another way is to use Clipping Border.

Press Alt-B to set the border. It will hide anything beyond the border from the original view angle, and show the inside of a mesh object.

1a

When finished, press Alt-B again to clear the border.

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You answered my question for the most part but the other guy gave me a little bit for info. I will however use both methods so thank you! –  Pixels_ Nov 13 '13 at 20:28
    
Yes, it's just complementing stacker's answer. –  Adhi Nov 13 '13 at 20:43

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