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I really like this 3D waveform-like approach for this logotype, and I want to create a mesh something like that. Any thoughts/tutorials/approaches I could use?

Enter image description here

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up vote 4 down vote accepted

enter image description here

Proportional Edit of a moderately high density Cylinder with less extreme shape. No Caps. Top extruded with loop cuts. Consider Layers of these types of shapes.

enter image description here Multiple Meshes. Curve Deform and Proportional Edit.

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This can be done using a Displace modifier.

enter image description here

  • Add a sphere.
  • Add a Displace modifier.
  • Create a new texture for it.
  • Choose the texture type "Distorted noise" and play with the options to get something you like.
  • Copy the Displace modifier and change the Strength and Midlevel for more sharper edges.
  • Add a Subdivision Surface modifier and set type of subdivision to Catmull-Clark (default).

Modifiers

Texture

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I have a different method, and I think it will give you a better sense of control, but it will take some experimenting.

  1. Add a Mesh >> Circle.
  2. Tab into edit mode.
  3. F to fill.
  4. i to inset (Set amount to something like 0.1).
  5. Repeat 7 times (Shift+R).
  6. Now with the center ring selected turn on proportional editing and set the mode to random.
  7. Pull the inner ring downward on Z (Adjust the strength with the scroll wheel on the mouse as desired.
  8. change your proportional type to something like sphere or root, and scale, rotate, etc... (Have Fun).

NOTE:

On every one of these I applied a SubSurf Modifier, so if you are not getting similar results, it's because I left it out of the steps above. But you can add it at any time.

enter image description here

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