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When applying separate by loose parts to a mesh, I end up with many objects, as expected. But they all share the same origin. If I move one object, they all follow.

I've tried unparenting, but there is no Parent relation between them. It's the first time I encounter this. Is this expected behavior or a bug? Or Am I doing something wrong?

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up vote 7 down vote accepted

When you switch back to Object Mode, you can set the 'Origin to Geometry'.

With all the objects still selected, int the 3D view port, Go to :

'Object' -> 'Transform' -> 'Origin to Geometry'

Then the origin will be centered on the meshes physical center.

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Thx. Life saver. :) – xuv Jan 19 at 18:49
@dval Thanks for a tip. I've been always placing the origins individually for each separated object. Haven't got idea, that such helpful option exists :). – Paul Gonet Jan 19 at 20:40
@PaulGonet You're welcome. Someone may correct me... I think since 2.6x most editing options can now be applied to multiple objects. This is a 'newer' feature that hasn't always been available. – dval Jan 20 at 6:03

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