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I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?

enter image description here

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2  
How's this? – PGmath Jan 18 at 21:30
    
Accidentaly made this: i.stack.imgur.com/L1XKe.jpg it's pretty I don't want to delete it :) – Jerryno Jan 18 at 21:42
up vote 14 down vote accepted

Start with Wave procedural texture and create tiling in X axis with Repeating patterns on procedural textures. After that clamp the values into stripes with a ColorRamp node set to constant:

enter image description here

enter image description here (^click to enlarge)

You can adjust the stripes with the ColorRamp node:

enter image description here

For mapping procedural textures onto spherical objects there has to be additional transforming of mapping coordinates:

For procedural cylindrical projection this node group:

enter image description here

enter image description here

And for procedural spherical projection this node group:

enter image description here

enter image description here

Using the spherical projection with the tiled chevron procedural texture:

enter image description here

Here we also added an extra Mapping node to control stretching of the texture around the surface.

Download the .blend file with append-able node groups here:

On the egg shape cylindrical projection looks the best:

enter image description here

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