I have created a model with movable eyes. This uses two separate UV Spheres which are parented to their bones. These bones are then set to an IK bone
in front of them. My issue is when I connect the eye bones to the model's armature
, the model tips forward when in object mode
. In edit mode
there is no issue.
Here is a screen shot of the eye bones not connected to the armature in object mode:
Here is a screen shot of the eye bones connected to the armature in object mode:
I can upload the actual .blend
file if needed.