While originally modeling a mesh, I was able to easily re-orient my view to inside of the mesh. In the process, I made the following changes:
- made the mesh completely hollow (removed some extraneous faces from the inside)
- added texture
Now I can't seem to navigate or zoom into the mesh like I was doing earlier. All I can do is get ridiculously close to the outer surface. Even in wireframe mode, I either can't do this or it seems as if everything is zoomed in much too close to do anything productive.