I'm trying to recreate the PS3 xmb wave in BGE and have hit some snags.
So first I made a subdivided plane. Then made an empty object and attached a displacement "cloud" map to its movements for the subdivided plane. Then on the graph editor I made a generator modifier with "+0.001" on the X axis. Then did the same for all the other orientations. Made a wave modifier on the X also. After tweaking the texturing on the wave the result is quite nice. Plays beautifully in the timeline, just doesn't play when the game engine is initiated.
I've set up an "Always" logic brick to the empty objects animation, witch is in turn connected to the displacement map of the wave. The modifiers don't work when the game starts, because it seems to just freeze the wave in place whenever I start it with P. I attached a cube to the empty object to make sure the animation was working and it was. So I'm assuming it has to do with the Modifiers. The intended result is more of a live "random" wave.
Is there anyway to get the wave/displace modifier's to function during the game?