I've been creating various camouflage patterns using Cycles material nodes. Now I want to create a digital camouflage pattern like the one below.
My first thought was to pixelate a noise pattern. I've tried to do so but haven't been able to find a way to. So my question is:
Is it possible to pixelate a procedural texture such as noise? Or is there another way I could create this pattern using cycles nodes?
Thanks :)