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Image texture looks pixelated (like a low-res) on output in the UV Map node when using the Compositor editor even source is high-res.

Distortion of image is from UV render pass. Did I miss something in setup?

Example-screenshot

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  • $\begingroup$ @NoviceInDisguise Huh? The OP here sounds like they don't want pixelation.. $\endgroup$
    – gandalf3
    Jan 16, 2015 at 20:30
  • $\begingroup$ Not knowing the texture size, I would suspect that the exact same issue is being encountered. $\endgroup$
    – J Sargent
    Jan 16, 2015 at 20:47
  • $\begingroup$ @NoviceInDisguise I think gandalf3 is right, he seems to be asking why it is pixelated, not how to make it pixelated. Even if that answer applies to this question (and I don't see how it does) the question isn't a duplicate. I might suggest a close for being unclear though. $\endgroup$
    – PGmath
    Jan 16, 2015 at 22:55
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    $\begingroup$ I did not realize that my voting to close as unclear what you are asking would count as a close vote for a duplicate. Is this a bug or is that just how it works? I don't think the question is a duplicate at all. $\endgroup$
    – PGmath
    Jan 16, 2015 at 22:59
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    $\begingroup$ @vklidu Try saving the UV pass as full floating point exr. $\endgroup$
    – gandalf3
    Jan 17, 2015 at 11:14

1 Answer 1

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As pointed by @gandalf3 in a comment ... the UV pass has to be saved as full floating point EXR file format to have enough color range to translate texture without pixelation.

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