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I have two panels: enter image description here Between them is a uneven gap, in some places it is very narrow, in other places it is wide. How can I make it so that the gap is consistent width?

for testing on.

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2 Answers 2

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Try this way:

  1. Select both sides, W - Bridge Edge Loops. Enable Merge, set Factor to 0 (or 1);
  2. Keep current selection, V to rip, then RMB;
  3. Mesh > Edges > Edge Slide ( or GG) to enable Edge Slide. E to toggle Even, if the current result is in a wrong way, then F to flip it (those are options shown on 3D View header).
  4. Move to the expected position, then LMB or Enter to apply changes.

enter image description here

P.S.: For the 3rd step, you can simply CtrlB to bevel those edges. However, the normals for both islands are opposite in your case, you need to unify them before that.

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for a simple case like this you can deactivate the Solidify Modifier and use Remove Doubles to connect the 2 pieces.

Now select the edge that is where the gap was and use Ctrl + b to split the edge. Now you can delete the faces to have the gap that was originally there.

enter image description here

enter image description here

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  • $\begingroup$ Wouldn't this move the edge though, since the vertices would have to relocate? $\endgroup$ Nov 18, 2014 at 4:06
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    $\begingroup$ @GiantCowFilms Some vertices are going to have to move no matter what, as they are currently uneven and you want them to be even. $\endgroup$
    – gandalf3
    Nov 18, 2014 at 7:08
  • $\begingroup$ My first thought was to shrink wrap a vertex group with a bit of an offset, and then apply the modifier. I like your solution better. $\endgroup$ Mar 20, 2015 at 19:48

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