When I Rigify a model, pose it in a scene and move it around etc. The model seams to remember the "origin position", from when I created the character.
(mesh origin as in blender terms, this is a property of a mesh)
When I then want to edit the rig, or mesh. I put it into "rest position". Then it jumps back to that original position. This is a bit frustrating in large scenes. Apparently I moved or posed it wrong.
Or is this normal behavior?