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I'm trying to animate my character model using Rigify, but moving one foot will always bring the other foot with it. I was following this tutorial.

My Blender project file can be found here. As you can see in the project, the feet are weight painted, and I set the FK/IK to 1.0, as shown in the video. What am I missing here?

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up vote 4 down vote accepted

Found 2 issues here :

  • First, you forgot to apply the mirror modifier.
  • Second, you can see that it is not the "foot" weight that influences the other side, but the "toe" weight (and this is a side-effect of the mirror modifier I guess) :

enter image description here

So make sure to apply the mirror modifier before parenting the armature, then try again. You'll be able to tweak the weight painting more efficiently.

And a side note, you'd better to pull up the Armature modifier before the Subsurf modifier (you'll get better performance while moving the rig, so the animation will be less painful;)

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Sorry, but what do you mean by parenting the armature? I'm still very much a Blender noob. Does it have something to do with the way the skeleton is built? I just used the default one provided by Rigify. –  user4776 Aug 25 at 23:08
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It's when you select the armature and the character mesh, then type Ctrl+P and select "with automatic weight". (on the tutorial you linked in your question, it's @ 3:25) –  Polosson Aug 26 at 8:59

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