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I'm trying to animate a flag but I want to avoid using Cloth or any Physics simulation. I like the deformation I get by using a Displace modifier controlled by a procedural cloud texture. If I could animate the texture so it moves across the flag I'd be happy. Is there a way to animate the coordinates of a procedural texture used by the displacement modifier?

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Blend file here

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Related: blender.stackexchange.com/q/8138/599 –  gandalf3 Aug 15 at 23:12
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@gandalf3 That that question is not really the same thing... –  someonewithpc Aug 16 at 10:33
    
@someonewithpc It's not, but it's a similar effect. (which is why I just commented it as "related", and not a duplicate) –  gandalf3 Aug 16 at 18:24
    
I had indeed read that question, and maybe could have connected the dots. But maybe someone else will find this useful –  cegaton Aug 16 at 20:04

1 Answer 1

up vote 5 down vote accepted

It's actually pretty easy; Just create an Empty (While in Object Mode, press Shift + A>Empty>Plain Axis), map the displacement to the Empty's Coordinates, by selecting "Object" for the Texture Coordinates and then select the Empty for the "Object" field.

Displacement Modifier

If you then animate the Empty, the Texture will move as well, thus modifying the Displacement.

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