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I am trying to manipulate a cube into a car; and I was able to make edge loops by pressing Ctrl+R. However, when I am trying to make a wheel well, I want to make new subdivision loops to do that; yet the old ones are getting in they way.

How do I remove subdivision loops so that I can manipulate my object without old loops effecting the new ones?

Or basically, the opposite of what Ctrl+R does?

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1 Answer 1

You can select them with AltRMB (or AltShiftRMB to keep the existing selection), and then delete them with Delete > Edge loops, or DeleteG if you want to take advantage of menu hotkeys.

enter image description here

If you have many loops which you want to select, but don't want to click on each one, you can use Multi select loops, either from 3D view > Header > Select > Edge loops, or Space> Multi select loops.

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When I deleted the edge loop, it ended up changing the form of the object; that isn't what I want. I simply want to remove just the loop without changing the form of the object. – user3423509 Jul 24 '14 at 2:54
@David I.. Did I? LiceCAP is fast. :P – gandalf3 Jul 24 '14 at 2:54
@user3423509 The topology defines the shape of the object. If you change the topology, you are liable to change the shape too. – gandalf3 Jul 24 '14 at 2:55
Hrmm... Well this is the project I am working on: I am trying to insert a wheel well into the front of the car. Now (this may be a bit hard to follow, but bare with me.) I want to insert the wheel well a bit underneath the hood (which is the left of the image. It may not be obvious considering my "skill level"), but the other cuts are making that quite a problem. How would I best remedy this issue? – user3423509 Jul 24 '14 at 3:00
@user3423509 are you asking a different question? if so, please ask it separately. If you're expanding on the original question please edit it with the new information. – cegaton Jul 24 '14 at 4:50

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