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I am trying to manipulate a cube into a car; and I was able to make edge loops by pressing Ctrl+R. However, when I am trying to make a wheel well, I want to make new subdivision loops to do that; yet the old ones are getting in they way.

How do I remove subdivision loops so that I can manipulate my object without old loops effecting the new ones?

Or basically, the opposite of what Ctrl+R does?

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1 Answer 1

You can select them with AltRMB (or AltShiftRMB to keep the existing selection), and then delete them with Delete > Edge loops, or DeleteG if you want to take advantage of menu hotkeys.

enter image description here

If you have many loops which you want to select, but don't want to click on each one, you can use Multi select loops, either from 3D view > Header > Select > Edge loops, or Space> Multi select loops.

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did you really record that gif in 1 min? –  David Jul 24 at 2:53
When I deleted the edge loop, it ended up changing the form of the object; that isn't what I want. I simply want to remove just the loop without changing the form of the object. –  user3423509 Jul 24 at 2:54
@David I.. Did I? LiceCAP is fast. :P –  gandalf3 Jul 24 at 2:54
@user3423509 The topology defines the shape of the object. If you change the topology, you are liable to change the shape too. –  gandalf3 Jul 24 at 2:55
@user3423509 are you asking a different question? if so, please ask it separately. If you're expanding on the original question please edit it with the new information. –  cegaton Jul 24 at 4:50

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