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I have been working on a building lately and I recently discovered the environment lighting which is awesome because it's useful when working on a project.

However, recently reloading the .blend file, everything gets rendered black. I never used a light source in the first place, so I don't know what's going on. I thought I might have touched some setting without noticing it, but everything seems in order. Also changing the settings doesn't yield any visible different result.

I'm using Blender Render (2.71 rc2), Ambient Occlusion of 0.30, and Environment Lighting of 1 (white). This is the difference between what it used to be and what it renders now:

Environment lighting example picture

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Could you post your .blend? –  GiantCowFilms Jul 6 '14 at 19:46
Is raytracing on at render tab ? –  gabrign Jul 7 '14 at 7:46
@gabrign Please check my self-answer below, the problem has been solved. :) –  Alenanno Jul 7 '14 at 9:05

2 Answers 2

I managed to solve it thanks to Richard on Blenderartits.org, basically I had to check Shadows under Shading in the Render Tab:

enter image description here

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That's because materials are not compatible between Cycles and Blender Internal, thus rendering everything black after switching;

So, either: 1. Switch to Cycles renderer; Best solution, especially as it seems you don't need to use BI. 2. Remake your materials to work with BI.

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Thanks for answering, but what do you mean when you say "after switching"? I didn't mention anything about switching, and I only want to use BI, so I don't think this compatibility issue between the two renderers should be a problem to me. –  Alenanno Jul 6 '14 at 18:28
... But are you sure it's not changed by mistake? –  someonewithpc Jul 6 '14 at 18:32
Now it's Internal, Blender Render, and everything is black. –  Alenanno Jul 6 '14 at 18:36

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