Take the 2-minute tour ×
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It's 100% free, no registration required.

I'm trying to make a very simple video of an image being continuously rotated, but the 2.6 manual on this seems to be outdated. In 2.70 there is no rotation start/end but just a constant angle. Could someone share how this is done in current versions?

not sure if this needs to be clarified but i'm importing the image in VSE as a strip (Shift-A -> Image), not splashing it on a plane and trying to capture that with the camera ... or something else

share|improve this question
add comment

1 Answer 1

up vote 3 down vote accepted

You add a transform effect strip then keyframe the start and end with rotation changes. Otherwise you can add a couple small rotation keyframes to check speed then add a Cycle modifier to the f-curve of the .blend that extends the animation out past the keyframes. f-curve modifiers 2.6 wiki

Cycles mode - Repeat with Offset : Repeats the curve data, but offsets the value of the first point to the value of the last point each cycle.

share|improve this answer
    
when i try to add a keyframe in any of the predefined Rotation related keying sets i get the error: "No suitable context info for active keying set" I tried defining a new keying set, but the Target ID-Block list doesn't contain strip or sequence as an option. i'm probably missing something basic here. the Cycles modifier suggestion i don't understand so didn't try it. –  user1015922 Jun 16 at 11:34
    
inserting the keyframe is done by right clicking on the rotation field in the transformation strip properties this screencast shows it for scaling. –  user1015922 Jun 16 at 18:48
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.