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How would one freeze a simulated body at frame X and use it as a static mesh?

Following a tutorial, I've been able to do a cloth animation to my model, now I'd like to have that made static, without the use of the timeline.

The thing is, I'm modelling something that's not going to be an animation, but a static object (something like a statue/figurine). So I don't need the animation, only the shape at a particular frame that I find convenient. I'd like eventually once this is done, to also modify that deformed grid.

I've tried to follow what was said here, but couldn't figure out what chipmasque was saying. I'm quite new to blender (been using it on and off, just enough to forget everything).

I'm using blender 2.63, if it is of any relevance.

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2 Answers 2

up vote 7 down vote accepted

You can apply the cloth simulation modifier. That will convert the current frame into a static mesh, and all other simulation data will be deleted.

enter image description here

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Thank you! For a reason, the forum post suggested to Apply as Shape Key but it did not do what I wanted (I'm don't know what it should have done). Doing just Apply then cause Blender to complain that there was shape keys, which I deleted, then re-did Apply and it worked! –  Alexandre Vaillancourt May 28 at 19:59
When you make the Shape Key, the shape key influence was probably 0.0. If you dial that up to 1.0 then the shape key is fully in effect. –  Mutant Bob May 29 at 15:18

You can stop the animation at the point you want the shape of the cloth to be in and then select the cloth by right clicking. Go to File and then Export. Export the selected cloth as a wave front object. When in the export dialog window, be sure to check "Selected Only" in the pane on the left side. There are some other options there as well. After all is said and done you may then Import your Wavefront Object and then save it as a Blender File. Depending on the cloth type you have setup, you can get some really cool shapes from a cloth animation that you can use as abstract objects in other Blender files.

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