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I am trying to get hair to come from one side of my plane but it is being emitted from both.

enter image description here

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Could you post a screenshot of your particle settings or a .blend? Without more info it's hard to say what cause is. – gandalf3 May 18 '14 at 7:43
You can upload a blend e.g. using a service like: and add the link here. – stacker May 18 '14 at 8:27
Feel free to mark the answer below as accepted – WorldSEnder May 18 '14 at 15:17

The object origin of the cylinder is used as the emission point. In your .blend, the origin of the cylinder is in its center, so each particle instance of the cylinder is exactly half on the top and half on the bottom.

To set the origin to one end:

  1. Select the cylinder and enter edit mode (Tab)

  2. Select one end of it and press ShiftS> Cursor to selected:

    enter image description here

  3. Exit edit mode (Tab) and press CtrlShiftAltC> Origin to 3D cursor:

    enter image description here

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I will never call you a conjurer of cheap tricks. Thanks! – Anarchitect May 18 '14 at 9:45
@Anarchitect If this answered your question, feel free to mark it as accepted :) – gandalf3 May 18 '14 at 17:19

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