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I made a physics simulation in the Blender Game engine. Is there a way to somehow render it as an animation as I normally would with keyframes in Blender internal engine? Or is there a way to convert the positions and rotations of the objects to keyframes?

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up vote 6 down vote accepted

In the Info Area select Game - Record Animation. Then start the game engine. This will keyframe all rigid bodies and you can render the scene in BI or cycles.

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